Rukai Data
Brawl
P+
PM3.6
PM3.02
LXP2.1
Bowser
Captain Falcon
Charizard
Diddy Kong
Donkey Kong
Falco
Fox
Game & Watch
Ganondorf
Giga Bowser
Ice Climbers
Ike
Ivysaur
Jigglypuff
King Dedede
Kirby
Knuckles
Link
Lucario
Lucas
Luigi
Mario
Marth
Meta Knight
Mewtwo
Ness
Olimar
Peach
Pikachu
Pit
R.O.B
Roy
Samus
Sheik
Snake
Sonic
Squirtle
Toon Link
Wario
Wario-Man
Wolf
Yoshi
Zelda
Zero Suit Samus
P+ - Diddy Kong - Common Subroutine 0x138c4
if (not(OnGround))
FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
Subroutine(
0x80545720
)
Fighter Specific
0x805452c0
0x805467b0
0x805467d8
0x80fad9dc
0x80fb23c4
0x80fb25b4
0x6ee8
0x7638
0x11200
0x11490
0x128b0
0x12920
0x12c68
0x1ac10
0x1ba20
0x1ba90
0x1bca0
0x1bd58
0x1be00
0x1bf50
0x1c3e8
0x23700
0x24758
0x26a70
0x26d68
0x28890
Common
0x80540098
0x805401a8
0x80540228
0x805402d8
0x80540328
0x805403b0
0x805403e8
0x80540408
0x80540450
0x80540480
0x805404a8
0x805404f0
0x80540590
0x805405f8
0x80540648
0x805406c8
0x80540720
0x80540778
0x805407b8
0x80540808
0x80540830
0x80540878
0x805408d8
0x80540920
0x80540958
0x80540980
0x80540ec8
0x80540f08
0x80540f30
0x80540f78
0x80540fb8
0x80540fe8
0x80541010
0x80541060
0x805440c0
0x80544128
0x805451a0
0x805451b8
0x805451d0
0x805451e8
0x80545200
0x80545250
0x805452c0
0x80545308
0x80545368
0x80545430
0x80545460
0x805454a0
0x80545568
0x80545658
0x80545678
0x805456d0
0x80545720
0x805457e0
0x805457f8
0x805458f8
0x805459b8
0x80545b18
0x80545b78
0x80545bb8
0x80545bf8
0x80545c18
0x80545cb8
0x80545cf0
0x80545d68
0x80545de8
0x80545e50
0x80545eb0
0x80545f00
0x80545f80
0x80545fc0
0x80546128
0x805463f0
0x805466a0
0x805466c8
0x805466f0
0x80546720
0x80546758
0x80546780
0x805467b0
0x805467d8
0x80546808
0x805468f8
0x80546940
0x80546960
0x805469f8
0x80546a60
0x80546ae0
0x80546b98
0x80546c10
0x80546cd8
0x80546cf0
0x80546d10
0x80546d70
0x80546dc0
0x80546de8
0x80546e18
0x80546e60
0x80546ea8
0x8054c038
0x8054c070
0x8054c090
0x8054c0f0
0x8054c108
0x8054c1e0
0x8054c1f8
0x8054c228
0x8054c250
0x8054c2e0
0x8054c300
0x8054c320
0x8054c340
0x80585ed0
0x80fa973c
0x80fad9dc
0x2d9c
0x2e04
0x351c
0x447c
0x450c
0x459c
0x46bc
0x474c
0x47dc
0x4c04
0x4c94
0x4d24
0x4db4
0x4ed4
0x4f64
0x4ff4
0x5084
0x51a4
0x5234
0x52c4
0x5354
0x5474
0x9964
0x9a84
0x9ad4
0x9b1c
0x9fbc
0xa2ec
0xa38c
0xa5b4
0xa6e4
0xa9ac
0xab24
0xb1fc
0xb37c
0xb48c
0xb504
0xb644
0xb71c
0xb7bc
0xb7fc
0xb874
0xb924
0xb9f4
0xba6c
0xbad4
0xbc74
0xbe74
0xbf2c
0xced4
0xd4a4
0xdc44
0xddbc
0xde24
0xdeac
0xdf94
0xe20c
0xe3bc
0xeabc
0xec64
0xecdc
0xf464
0xf5d4
0xf6bc
0xf994
0xfc3c
0xfe7c
0x1017c
0x102f4
0x104a4
0x1054c
0x107fc
0x1129c
0x11814
0x1195c
0x11e54
0x11f24
0x120b4
0x127a4
0x12a9c
0x1366c
0x138c4
0x13b6c
0x14054
0x1424c
0x1451c
0x147ac
0x14904
0x14a0c
0x14b8c
0x157b4
0x15aac
0x15c94
0x15e14
0x15f4c
0x1606c
0x1628c
0x165a4
0x1685c
0x16f3c
0x170dc
0x17214
0x17414
0x1765c
0x1769c
0x177d4
0x179f4
0x17fa4
0x1836c
0x18e7c
0x1905c
0x1942c
0x19834
0x19bb4
0x1a034
0x1af44
0x1af74
0x1afbc
0x1b00c
0x1b05c
0x1b084
0x1b09c
0x1b0b4
0x1b0cc
0x1b0e4
0x1b0fc
0x1b124
0x1b154
0x1b19c
0x1b1ec
0x1b23c
0x1b264
0x1b27c
0x1b294
0x1b2ac
0x1b2c4
0x1b2dc
0x1b32c
0x1b38c
0x1b3fc
0x1b474
0x1b4ec
0x1b51c
0x1b534
0x1b54c
0x1b564
0x1b57c
0x1b594
0x1b5ac
0x1b5cc
0x1b5f4
0x1b674
0x1b7a4
0x1b854
0x1b89c
0x1b8e4
0x1b92c
0x1b96c
0x1b9a4
0x1b9e4
0x1ba24
0x1ba54
0x1ba7c
0x1bb0c
0x1c464
0x1c5dc
0x1c65c
0x1c8a4
0x1c9a4
0x1cefc
0x1d0ec
0x1d1c4
0x1d30c
0x1d5e4
0x1da64
0x1dd4c
0x1dd8c
0x1ddec
0x1e22c
0x1e494
0x1efac
0x1f47c
0x1f5a4
0x1fe44
0x21798
0x21800
0x21820
0x21860
0x218c0
0x218f0
0x21908
0x21980
0x219c8
0x21ac0
0x21b38
0x21c20
0x21c50
0x220e8
0x22350
0x223e8
0x22538
0x22600
0x226c8
0x22770
0x22b70
0x22ba0
0x23238
0x234f8
0x23610
0x236b0
0x23738
0x237c0
0x23820
0x23880
0x238f8
0x23950
0x23970
0x239c0
0x23e40
Section
effectAnimCmd_BatSwing4Common
effectAnimCmd_HarisenSwing4HoldCommon
effectAnimCmd_LipStickSwing4HoldCommon
effectAnimCmd_ScopeAirFireCommon
effectAnimCmd_ScopeAirRapidCommon
effectAnimCmd_ScopeAirStartCommon
effectAnimCmd_ScopeFireUpperCommon
effectAnimCmd_ScopeRapidUpperCommon
effectAnimCmd_ScopeStartUpperCommon
effectAnimCmd_SmashThrowBCommon
effectAnimCmd_SmashThrowFCommon
effectAnimCmd_SmashThrowHiCommon
effectAnimCmd_SmashThrowLwCommon
effectAnimCmd_StarRodSwing4HoldCommon
effectAnimCmd_Swing4Impact
effectAnimCmd_SwordSwing4HoldCommon
gameAnimCmd_BatSwing1Common
gameAnimCmd_BatSwing3Common
gameAnimCmd_BatSwing4Common
gameAnimCmd_BatSwingDashCommon
gameAnimCmd_BatSwingDashCommon2
gameAnimCmd_BatSwingDashCommon3
gameAnimCmd_CaptureCutCommon
gameAnimCmd_DamageFlyIndirectCommon
gameAnimCmd_DamageFlyIndirectNoReactionCommon
gameAnimCmd_HarisenSwing1Common
gameAnimCmd_HarisenSwing3Common
gameAnimCmd_HarisenSwing4Common
gameAnimCmd_HarisenSwingDashCommon
gameAnimCmd_HarisenSwingDashCommon2
gameAnimCmd_HarisenSwingDashCommon3
gameAnimCmd_LipStickSwing1Common
gameAnimCmd_LipStickSwing3Common
gameAnimCmd_LipStickSwing4Common
gameAnimCmd_LipStickSwingDashCommon
gameAnimCmd_LipStickSwingDashCommon2
gameAnimCmd_LipStickSwingDashCommon3
gameAnimCmd_ScrewCommon
gameAnimCmd_StarRodSwing1Common
gameAnimCmd_StarRodSwing3Common
gameAnimCmd_StarRodSwing4Common
gameAnimCmd_StarRodSwingDashCommon
gameAnimCmd_StarRodSwingDashCommon2
gameAnimCmd_StarRodSwingDashCommon3
gameAnimCmd_StarShotCommon
gameAnimCmd_SwordSwing1Common
gameAnimCmd_SwordSwing3Common
gameAnimCmd_SwordSwing4Common
gameAnimCmd_SwordSwingDashCommon
gameAnimCmd_SwordSwingDashCommon2
gameAnimCmd_SwordSwingDashCommon3
statusAnimCmdGroup_CHK_AIR_ATTACK
statusAnimCmdGroup_CHK_AIR_CLIFF
statusAnimCmdGroup_CHK_AIR_ESCAPE
statusAnimCmdGroup_CHK_AIR_ITEM_THROW
statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
statusAnimCmdGroup_CHK_AIR_LANDING
statusAnimCmdGroup_CHK_AIR_LASSO
statusAnimCmdGroup_CHK_AIR_SPECIAL
statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
statusAnimCmdGroup_CHK_AIR_WALL_JUMP
statusAnimCmdGroup_CHK_GROUND
statusAnimCmdGroup_CHK_GROUND_ATTACK
statusAnimCmdGroup_CHK_GROUND_CATCH
statusAnimCmdGroup_CHK_GROUND_ESCAPE
statusAnimCmdGroup_CHK_GROUND_GUARD
statusAnimCmdGroup_CHK_GROUND_ITEM
statusAnimCmdGroup_CHK_GROUND_JUMP
statusAnimCmdGroup_CHK_GROUND_SPECIAL
statusAnimCmdGroup_MAIN
statusAnimCmdGroup_TEMPORARY
statusAnimCmdPre_Bind
statusAnimCmdPre_Bury
statusAnimCmdPre_DamageSongStart
statusAnimCmdPre_EscapeFb
statusAnimCmdPre_Fall
statusAnimCmdPre_Fly
statusAnimCmdPre_ItemShoot
statusAnimCmdPre_ItemSwingS4Start
statusAnimCmdPre_Jump
statusAnimCmdPre_JumpAerial
statusAnimCmdPre_Landing
statusAnimCmdPre_Run
statusAnimCmdPre_SpecialN
statusAnimCmdPre_SpecialNCommon
statusAnimCmdPre_TreadJump
statusAnimCmdPre_Wait
statusAnimCmdPre_Walk